This study's objective is to determine the level of students' mathematical literacy skills before and after using the My Trip Math Adventure game. This research method uses a quantitative approach and employs a quasi-experimental design with a one-group pretest-posttest design. The sample of this study was grade V students of elementary school Inpres 15 Wara. The analysis technique used was descriptive statistical analysis and inferential statistical analysis. The results of the study indicated that there was an increase in students' mathematical literacy skills after the implementation of the My Trip Math Adventure game. The present study is based on the results of data analysis using descriptive statistics for students' mathematical literacy skills before the implementation of the My Trip Math Adventure game. Following the implementation of the My Trip Math Adventure game, 33% of students rated their mathematical literacy skills as high, while 67% rated them as very high. The results of the inferential statistical analysis (paired sample T-test) obtained a significance value of <0.05, which means that there was an increase in students' mathematical literacy skills after the implementation of the My Trip Math Adventure game in elementary school.
Downloads
- Almarashdi, H. S., & Jarrah, A. M. (2023). Assessing tenth-grade students’ mathematical literacy skills in solving PISA problems. Social Sciences, 12(1), 33. https://doi.org/10.3390/socsci12010033 DOI: https://doi.org/10.3390/socsci12010033
- Anshari, M., Almunawar, M. N., Shahrill, M., Wicaksono, D. K., & Huda, M. (2017). Smartphones usage in the classrooms: Learning aid or interference?. Education and Information technologies, 22, 3063-3079. https://doi.org/10.1007/s10639-017-9572-7 DOI: https://doi.org/10.1007/s10639-017-9572-7
- Aritonang, I., & Safitri, I. (2021). Pengaruh Blended Learning Terhadap Peningkatan Literasi Matematika Siswa. Jurnal Cendekia: Jurnal Pendidikan Matematika, 5(1), 735–743. https://doi.org/10.31004/cendekia.v5i1.555 DOI: https://doi.org/10.31004/cendekia.v5i1.555
- Artemenko, C., Masson, N., Georges, C., Nuerk, H. C., & Cipora, K. (2021). Not all elementary school teachers are scared of math. Journal of Numerical Cognition, 7(3), 275-294. https://doi.org/10.5964/jnc.6063 DOI: https://doi.org/10.5964/jnc.6063
- Bolstad, O. H. (2023). Lower secondary students’ encounters with mathematical literacy. Mathematics Education Research Journal, 35(1), 237-253. https://doi.org/10.1007/s13394-021-00386-7 DOI: https://doi.org/10.1007/s13394-021-00386-7
- Çakıroğlu, Ü., Güler, M., Dündar, M., & Coşkun, F. (2023). Virtual Reality in Realistic Mathematics Education to Develop Mathematical Literacy Skills. International Journal of Human–Computer Interaction, 40(17), 4661–4673. https://doi.org/10.1080/10447318.2023.2219960 DOI: https://doi.org/10.1080/10447318.2023.2219960
- Coffland, D. A., & Xie, Y. (2015). The 21st century mathematics curriculum: A Technology enhanced experience. Emerging technologies for STEAM education: Full STEAM ahead, 311-329. https://doi.org/10.1007/978-3-319-02573-5_17 DOI: https://doi.org/10.1007/978-3-319-02573-5_17
- El-Sabagh, H. A. (2021). Adaptive e-learning environment based on learning styles and its impact on development students' engagement. International Journal of Educational Technology in Higher Education, 18(1), 53. https://doi.org/10.1186/s41239-021-00289-4 DOI: https://doi.org/10.1186/s41239-021-00289-4
- Ertmer, P. A., Ottenbreit-Leftwich, A. T., Sadik, O., Sendurur, E., & Sendurur, P. (2012). Teacher beliefs and technology integration practices: A critical relationship. Computers & education, 59(2), 423-435. https://doi.org/10.1016/j.compedu.2012.02.001 DOI: https://doi.org/10.1016/j.compedu.2012.02.001
- Gravemeijer, K., Stephan, M., Julie, C., Lin, F. L., & Ohtani, M. (2017). What mathematics education may prepare students for the society of the future?. International Journal of Science and Mathematics Education, 15, 105-123. https://doi.org/10.1007/s10763-017-9814-6 DOI: https://doi.org/10.1007/s10763-017-9814-6
- Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable operations and computers, 3, 275-285. https://doi.org/10.1016/j.susoc.2022.05.004 DOI: https://doi.org/10.1016/j.susoc.2022.05.004
- İlhan, A. (2021). The impact of game-based, modeling, and collaborative learning methods on the achievements, motivations, and visual mathematical literacy perceptions. SAGE Open, 11(1), 21582440211003567. https://doi.org/10.1177/21582440211003567 DOI: https://doi.org/10.1177/21582440211003567
- Jannah, M., & Hayati, M. (2024). Pentingnya kemampuan literasi matematika dalam pembelajaran matematika. Griya Journal of Mathematics Education and Application, 4(1), 40-54. https://doi.org/10.29303/griya.v4i1.416 DOI: https://doi.org/10.29303/griya.v4i1.416
- Kamarullah, K. (2017). Pendidikan Matematika Di Sekolah Kita. Al Khawarizmi: Jurnal Pendidikan Dan Pembelajaran Matematika, 1 (1), 21–32. DOI: https://doi.org/10.22373/jppm.v1i1.1729
- Kartika, Y., Wahyuni, R., Sinaga, B., & Rajagukguk, J. (2020). Design adventure education mathematics game to improve the ability of creative thinking in mathematics. International Journal for Educational and Vocational Studies, 2(12). https://doi.org/10.29103/ijevs.v2i12.3475 DOI: https://doi.org/10.29103/ijevs.v2i12.3475
- Mayla, S. S., Cahyani, R., & Ahmatika, D. (2024). Analisis Kemampuan Berpikir Kritis Siswa Ditinjau Dari Gaya Berpikir. PERISAI: Jurnal Pendidikan dan Riset Ilmu Sains, 3(1), 14-26. https://doi.org/10.32672/perisai.v3i1.464 DOI: https://doi.org/10.32672/perisai.v3i1.464
- Muhtarom, M., Adrillian, H., MH, A. B. H., & Ribowo, M. (2022). Pengembangan Game Edukasi Matematika untuk Meningkatkan Kemampuan Numerasi Siswa SMP. Transformasi: Jurnal Pendidikan Matematika dan Matematika, 6(2), 95-108. https://doi.org/10.36526/tr.v6i2.2176 DOI: https://doi.org/10.36526/tr.v6i2.2176
- Nanda, A., & Rani, R. (2025). Exploring the proficiency of basic mathematical facts among primary mathematics teachers. Asian Journal for Mathematics Education, 27527263241307975. https://doi.org/10.1177/27527263241307975 DOI: https://doi.org/10.1177/27527263241307975
- Novita, R., & Herman, T. (2021). Digital technology in learning mathematical literacy, can it helpful?. In Journal of Physics: Conference Series (Vol. 1776, No. 1, p. 012027). IOP Publishing. https://doi.org/10.1088/1742-6596/1776/1/012027 DOI: https://doi.org/10.1088/1742-6596/1776/1/012027
- Ozkale, A., & Ozdemir Erdogan, E. (2020). An analysis of the interaction between mathematical literacy and financial literacy in PISA*. International Journal of Mathematical Education in Science and Technology, 53(8), 1983–2003. https://doi.org/10.1080/0020739X.2020.1842526 DOI: https://doi.org/10.1080/0020739X.2020.1842526
- Papadimitriou, S., & Virvou, M. (2016). An online adventure game for teaching math. In 2016 7th International Conference on Information, Intelligence, Systems & Applications (IISA) (pp. 1-5). IEEE. https://doi.org/10.1109/IISA.2016.7785375 DOI: https://doi.org/10.1109/IISA.2016.7785375
- Rachman, D. F., & Fahdiansyah, R. (2019). Pengembangan Model Pembelajaran My Trip My Adventure. SOLID, 9(1). DOI: https://doi.org/10.35200/solid.v9i1.335
- Rahma, N. A., Sugilar, H., & Suprianti, D. (2024). Peran Literasi Matematika pada Kemampuan Berpikir Kritis Siswa. Jurnal Analisa, 10(2), 116-126. https://doi.org/10.15575/ja.v10i2.40262 DOI: https://doi.org/10.15575/ja.v10i2.40262
- Ramli, R. Z., Sahari Ashaari, N., Mat Noor, S. F., Noor, M. M., Yadegaridehkordi, E., Abd Majid, N. A., ... & Abdul Wahab, A. N. (2024). Designing a mobile learning application model by integrating augmented reality and game elements to improve student learning experience. Education and Information Technologies, 29(2), 1981-2008. https://doi.org/10.1007/s10639-023-11874-7 DOI: https://doi.org/10.1007/s10639-023-11874-7
- Sakinah, S., Zean, M., Alwadia, R., Ardhiansyah, R., Rahman, M. J., & Mubarik, M. (2024). Pengembangan Game My Trip Math Adventure Berbasis Android Untuk Meningkatkkan Kemampuan Literasi Numerasi Siswa Sekolah Dasar. Jurnal Riset dan Inovasi Pembelajaran, 4(2), 1438-1447. https://doi.org/10.51574/jrip.v4i2.1990 DOI: https://doi.org/10.51574/jrip.v4i2.1990
- Salsabila, S., & Azhar, E. (2022). Analisis Kesalahan Berpikir Pseudo dalam Memecahkan Masalah Matematis Ditinjau dari Self Confidence. UNION: Jurnal Ilmiah Pendidikan Matematika, 10(2), 239–252. https://doi.org/10.30738/union.v10i2.12618 DOI: https://doi.org/10.30738/union.v10i2.12618
- Serrano, D. R., Dea‐Ayuela, M. A., Gonzalez‐Burgos, E., Serrano‐Gil, A., & Lalatsa, A. (2019). Technology‐enhanced learning in higher education: How to enhance student engagement through blended learning. European Journal of Education, 54(2), 273-286. https://doi.org/10.1111/ejed.12330 DOI: https://doi.org/10.1111/ejed.12330
- Sitorus, J. (2016). Students’ creative thinking process stages: Implementation of realistic mathematics education. Thinking Skills and Creativity, 22, 111-120. https://doi.org/10.1016/j.tsc.2016.09.007 DOI: https://doi.org/10.1016/j.tsc.2016.09.007
- Sitthiworachart, J., Joy, M., King, E., Sinclair, J., & Foss, J. (2022). Technology-supported active learning in a flexible teaching space. Education Sciences, 12(9), 634. https://doi.org/10.3390/educsci12090634 DOI: https://doi.org/10.3390/educsci12090634
- Sumirattana, S., Makanong, A., & Thipkong, S. (2017). Using realistic mathematics education and the DAPIC problem-solving process to enhance secondary school students' mathematical literacy. Kasetsart Journal of Social Sciences, 38(3), 307-315. https://doi.org/10.1016/j.kjss.2016.06.001 DOI: https://doi.org/10.1016/j.kjss.2016.06.001
- Topal, K., & Yenmez, A. A. (2024). Students' Mathematical literacy in the process of teaching problem solving strategies. Anadolu University Journal of Education Faculty, 8(3), 1040-1066. https://doi.org/10.34056/aujef.1240354 DOI: https://doi.org/10.34056/aujef.1240354
- Trigueros, M., Lozano, M. D., & Sandoval, I. (2014). Integrating technology in the primary school mathematics classroom: The role of the teacher. The mathematics teacher in the digital era: An international perspective on technology focused professional development, 111-138. https://doi.org/10.1007/978-94-007-4638-1_6 DOI: https://doi.org/10.1007/978-94-007-4638-1_6
- Vankúš, P. (2021). Influence of game-based learning in mathematics education on students’ affective domain: A systematic review. Mathematics, 9(9), 986. https://doi.org/10.3390/math9090986 DOI: https://doi.org/10.3390/math9090986
- Yu, Z., Gao, M., & Wang, L. (2021). The effect of educational games on learning outcomes, student motivation, engagement and satisfaction. Journal of Educational Computing Research, 59(3), 522-546. https://doi.org/10.1177/0735633120969214 DOI: https://doi.org/10.1177/0735633120969214
Copyright (c) 2025 Sakinah Sakinah, Mubarik Mubarik, Pathuddin Pathuddin, Alfisyahra Alfisyahra

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Similar Articles
- Hasan Basri, Sitti Mania, Muhammad Nur Akbar Rasyid, Analysis of the Halaqah Study Program on Character Formation at Boarding School based on CIPP Model , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 4 (2025): September
- Laila Maryam Ray, Rara Satri, Sofia Uswatunisa, Syarifah Aini Harahap, How Youtube Assist Teachers in Developing Material? , ETDC: Indonesian Journal of Research and Educational Review : Vol. 1 No. 1 (2021): December
- Jonalyn B. Calis, Rebecca D. Ngolab, Sherilyn B. Pablo, Angel Faith B. Saysayap, John Rey O. Pelila, Effective Strategies for Listening Comprehension: A Focus on Asia , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 4 (2025): September
- Rudhi Rudhi, Herianti Herianti, Nurdin Nurdin, Nursyamsidar Nursyamsidar, Nurhaliza Nurhaliza, Nia Kartika Putri, Sita Damayantih, Indo Aco, Rahman Rahman, Naufal Fajrul Ihsan, Agung Setia Budi Wahid, Faith-Integrated Environmental Education in a Muslim-Majority Rural Community: A Qualitative Case Study South Sulawesi, Indonesia , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 4 (2026): September
- Ahmad Munawir, Satriani Satriani, Wiwiek Zulfiana Rahman, Marya A Marya A, Muhammad Kafrawi, Speaking Problems and Learning Strategy: Investigation EFL Use of University in Indonesia , ETDC: Indonesian Journal of Research and Educational Review : Vol. 1 No. 3 (2022): June
- Hasriadi Hasriadi, Siswanto Siswanto, Ahmad Muktamar, Islamic Religious Education Curriculum Development Model , ETDC: Indonesian Journal of Research and Educational Review : Vol. 2 No. 4 (2023): September
- Retno Farhana Nurulita, Yusnadi Yusnadi, Aerobic Exercise Intervention to Increase VO₂ Max Capacity of Higher Students in College Environment , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 3 (2025): June
- Khaerati Khaerati, Syamsul Bahri, Ahmad Munawir, Satriani Satriani, The Lecturers’ Oral Corrective Feedback Strategy in Improving Students’ Public Speaking at English Education Department: A Case Study , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 3 (2025): June
- Nurdalia Nurdalia, The Secret of Brotherhood-Based Education: A Holistic Ice-Breaking Strategy for Islamic Schools , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 1 (2025): December
- Nur Indah Swara Rahman, Johar Linda, Asia Ramli, Educational and Cultural Value of the Pakarena Anida Dance: A Medium for Passing on Local Wisdom in High Schools , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 1 (2025): December
<< < 38 39 40 41 42 43 44 45 46 47 > >>
You may also start an advanced similarity search for this article.


















