This study aims to describe the application of web-based learning media, WordWall, to fine arts learning and to determine the extent to which the media can improve students' learning motivation. This study uses a survey method with a mixed-methods approach, namely a combination of qualitative and quantitative methods. The population and sample are 36 students of class XI B4 MAN 1 Bone. Data collection techniques include observation, interviews, questionnaires, and documentation. We carry out qualitative data analysis through reduction, presentation, and conclusion drawing, while we carry out quantitative data analysis through descriptive statistical calculations. The results of the study indicate that the application of WordWall through various interactive features has succeeded in creating a fun and interactive learning atmosphere. The results of the observation showed an increase in learning motivation from an average score of 3.7 to 4.8, while the results of the questionnaire showed an average score of 4.44, which is included in the "excellent" category. The four aspects in the ARCS model (attention, relevance, confidence, and satisfaction) have increased significantly. Therefore, WordWall has demonstrated its effectiveness in enhancing students' learning motivation in fine arts education.
Downloads
- Abdillah, F., & Syaban, M. B. A. (2023). Development of application-based Word Wall game media on natural science subjects for elementary school students. Jurnal Cakrawala Pendas, 9(1), 70-76. https://doi.org/10.31949/jcp.v9i1.3786
- Akour, M., & Alenezi, M. (2022). Higher education future in the era of digital transformation. Education Sciences, 12(11), 784. https://doi.org/10.3390/educsci12110784
- Atifa, A., Hajar, A., & Suhardiman, S. (2025). Pengenalan Platform dengan Menggunakan Media Wordwall di SD Inpres Morowa. Jurnal ABDINUS: Jurnal Pengabdian Nusantara, 9(1), 290-300. https://doi.org/10.29407/ja.v9i1.23847
- Beardsley, M., Albó, L., Aragón, P., & Hernández‐Leo, D. (2021). Emergency education effects on teacher abilities and motivation to use digital technologies. British Journal of Educational Technology, 52(4), 1455-1477. https://doi.org/10.1111/bjet.13101
- Chang, Y. S. (2021). Applying the arcs motivation theory for the assessment of ar digital media design learning effectiveness. Sustainability, 13(21), 12296. https://doi.org/10.3390/su132112296
- Daryanes, F., Darmadi, D., Fikri, K., Sayuti, I., Rusandi, M. A., & Situmorang, D. D. B. (2023). The development of articulate storyline interactive learning media based on case methods to train student's problem-solving ability. Heliyon, 9(4). https://doi.org/10.1016/j.heliyon.2023.e15082
- Dichev, C., Dicheva, D., & Irwin, K. (2020). Gamifying learning for learners. International Journal of Educational Technology in Higher Education, 17, 1-14. https://doi.org/10.1186/s41239-020-00231-0
- Felszeghy, S., Pasonen-Seppänen, S., Koskela, A., Nieminen, P., Härkönen, K., Paldanius, K. M., ... & Mahonen, A. (2019). Using online game-based platforms to improve student performance and engagement in histology teaching. BMC medical education, 19, 1-11. https://doi.org/10.1186/s12909-019-1701-0
- Frada, T. W., Gunawan, G., Untarti, R., Kusuma, J. W., Ristianto, M., & Vertikawati, R. (2024). Application of Problem-Based Learning to Improve Student Motivation and Learning Outcomes Assisted by Wordwall. International Journal of Multidisciplinary Research and Literature, 3(2), 195-203. https://doi.org/10.53067/ijomral.v3i2.205
- Greenland, S., Saleem, M., Misra, R., & Mason, J. (2022). Sustainable management education and an empirical five-pillar model of sustainability. The International Journal of Management Education, 20(3), 100658. https://doi.org/10.1016/j.ijme.2022.100658
- Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable operations and computers, 3, 275-285. https://doi.org/10.1016/j.susoc.2022.05.004
- Hasibullah, M. U. (2023). Learning Innovation Using Wordwall Website Application. INCARE, International Journal of Educational Resources, 4(3), 238-246. https://doi.org/10.59689/incare.v4i3.726
- Jamilah, J., Ramadani, D., Darojat, A., Suherman, A., & Karimah, N. (2024). Wordwall Games Based Media To Improve Students’ Learning Outcomes. In 4th International Conference on Education and Technology (ICETECH 2023) (pp. 485-494). Atlantis Press. https://doi.org/10.2991/978-94-6463-554-6_40
- Lampropoulos, G., & Kinshuk. (2024). Virtual reality and gamification in education: a systematic review. Educational technology research and development, 72(3), 1691-1785. https://doi.org/10.1007/s11423-024-10351-3
- Li, K., & Keller, J. M. (2018). Use of the ARCS model in education: A literature review. Computers & Education, 122, 54-62. https://doi.org/10.1016/j.compedu.2018.03.019
- Lo, K. W., Ngai, G., Chan, S. C., & Kwan, K. P. (2022). How students’ motivation and learning experience affect their service-learning outcomes: A structural equation modeling analysis. Frontiers in Psychology, 13, 825902. https://doi.org/10.3389/fpsyg.2022.825902
- Muir, T., Wang, I., Trimble, A., Mainsbridge, C., & Douglas, T. (2022). Using interactive online pedagogical approaches to promote student engagement. Education Sciences, 12(6), 415. https://doi.org/10.3390/educsci12060415
- Pramudita, B. I., & Sunarso, A. (2024). Study of Wordwall Web Based Learning Media to Increase Student Learning Interest in Science Learning. Jurnal Penelitian Pendidikan IPA, 10(10), 8149-8157. https://doi.org/10.29303/jppipa.v10i10.9502
- Schindler, L. A., Burkholder, G. J., Morad, O. A., & Marsh, C. (2017). Computer-based technology and student engagement: a critical review of the literature. International journal of educational technology in higher education, 14, 1-28. https://doi.org/10.1186/s41239-017-0063-0
- Sholiha, M., Fahma, F. A., Anggraini, A., Wulandari, R. W., & Yulita, N. (2024). Development of Wordwall Web-Based Interactive Learning Media on Living Things Classification Materials to Increase Student's Interest in Learning. In International Conference on Emerging Trends in Science Education (Vol. 1, pp. 21-28). https://icetse.uin-suska.ac.id/index.php/icetse/article/view/4
- Siburian, S. N. R., & Mahmud, Y. S. (2022). Primary school teacher’s perception of game-based learning in online learning: The advantages and challenges. IJECA (International Journal of Education and Curriculum Application), 5(2), 116-132. https://doi.org/10.31764/ijeca.v5i2.8694
- Tohir, A. (2022). Learning Interest and Discipline on Learning Motivation. International Journal of Education in Mathematics, Science and Technology, 10(2), 424-435.
- Widodo, R. M., Triwahyuni, E., & Emyus, A. Z. (2025). The Influence of Wordwall Game Media on Students' Creativity and Conceptual Understanding in Elementary Schools. Jurnal Penelitian Pendidikan IPA, 11(1), 828-834. https://doi.org/10.29303/jppipa.v11i1.10239
Copyright (c) 2025 Selviana Purnama Putri, Irfan, Muh. Saleh Husain

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Most read articles by the same author(s)
- Irfan Irfan, Muhammad Sardi Sabar, Suwardi Suwardi, Comparison of Slalom Dribble and Chain Dribble Training on Improving Dribble Skills in High School Students , ETDC: Indonesian Journal of Research and Educational Review : Vol. 3 No. 2 (2024): March
- Hasniah S, Sukarman Sukarman, Muh. Saleh Husain, Implementation of Guided Inquiry Learning Method in Creating Color Composition in Middle School Students , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 4 (2025): September
- Nurul Hakiki, Abd Aziz Ahmad, Irfan Irfan, Development of P5 Learning Module Theme Ecoprint in Middle School , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 2 (2025): March
- Nurmala Samparadja, Karta Jayadi, Muh. Saleh Husain, Development of Local Culture - Based Arts Education: Study of Buton Woven Fabric Motifs , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 1 (2024): December
- Ahmad Jabal, Irfan Irfan, Abd. Aziz Ahmad, Fajar Aswat, Fatwatul Ikhwan, Integrating Pinisi Indigenous Knowledge into Cultural-Based Curricula: An Ethnopedagogical Framework , ETDC: Indonesian Journal of Research and Educational Review : Vol. 6 No. 1 (2026): September - December
Similar Articles
- Kiswita Papuanga, Zainudin Notanubun, Ribka L Ririhena, The Utilization of Audiovisual Media in Improving Short Story Writing Skill of Fourth Grade Students at Elementary School , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 1 (2025): December
- Monica R. Cabanding, Are the Motivated Learners the Autonomous Ones? , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 3 (2026): June
- Fadli Firdaus, Mia Syafrina, Evaluation of the Use of ChatGPT in Online Discussions: Its Impact on Student Understanding of Material and Interaction , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 1 (2025): December
- Siti Wakhidatul Jannah, Deden Makbuloh, M. Indra Saputra, Focus-Explore-Reflect-Apply (FERA) Learning Model: Aqidah Akhlaq Learning Outcomes at Islamic Lower Secondary School , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 4 (2026): September
- Pradibta Buyung Setyawan, La Kamadi, Sofyan Haeruddin, Efforts to Improve the Quality of Movement Activities of Physical Education, Sports and Health, During the Covid-19 Pandemic , ETDC: Indonesian Journal of Research and Educational Review : Vol. 2 No. 1 (2022): December
- Yachsifa Muna, Aida Fitriani Sitompul, Developing an Interactive E-Booklet Based on Multimedia Learning Theory to Improve Learning Outcomes on Biodiversity , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 4 (2026): September
- Amilah Amilah, Using Sequences Pictures to Increase Middle-School Students' Ability in Narrative Text , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 1 (2024): December
- Sirjon Sirjon, Diana Setyaningsih, Rr Retno Handasah, Solicha Solicha, Strategies to Improve Children's Ability to Recognize Shapes through Geometry Games , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 3 (2025): June
- Endang Ratnawati, Ahmad Yusuf Sobri, Imron Arifin, Differentiated Learning Management in Improving Children's Cognitive Development and Creativity in Kindergarten , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 1 (2025): December
- Putri Putri, Purnawati Purnawati, Mantasia Mantasia, Project Based Learning in the Subject of Embedded System Programming: Students' Conceptual Understanding and Learning Outcomes , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 1 (2025): December
<< < 12 13 14 15 16 17 18 19 20 21 > >>
You may also start an advanced similarity search for this article.


















