Analysis of the Needs Augmented Reality-Based Learning Media: Spatial Structure Material in Junior High Schools

https://doi.org/10.51574/ijrer.v5i1.4449

Authors

  • Alfian Mucti Department of Mathematics Education, Universitas Borneo Tarakan
  • Nurmala R Department of Mathematics Education, Universitas Borneo Tarakan
  • Hermansyah Hermansyah Department of Mathematics Education, Universitas Borneo Tarakan

Keywords:

ADDIE Model, Augmented Reality, Needs Analysis, Spatial Thinking, Three-Dimensional Geometry

Abstract

Acquiring knowledge in geometry, especially three-dimensional geometry, necessitates robust visualization and spatial reasoning abilities. In practice, students frequently encounter challenges in perceiving three-dimensional shapes when solely provided through two-dimensional representations in textbooks or on classroom boards. This study aims to examine the preliminary requirements for creating Augmented Reality (AR)-based educational resources for three-dimensional geometry at the junior high school level, as a component of the Analysis phase of the ADDIE development model. The research employed a descriptive qualitative approach, with data collected through semi-structured interviews involving one mathematics teacher and two eighth-grade students at Junior High School 7 Tarakan. Data analysis was conducted through data reduction, data display, and conclusion drawing. The results demonstrate that students have challenges in visualizing three-dimensional structures, especially in tasks involving composite solids and spatial perspectives. Traditional learning media are deemed inadequate in delivering sufficient visual experiences and are restricted in their application. Simultaneously, both educators and learners articulated a want for interactive, flexible, and smartphone-accessible technology-based learning resources. Augmented reality media are considered to have the capacity to enhance students' comprehension of three-dimensional geometric topics by providing tangible learning experiences through manipulable three-dimensional visuals. These findings lay a crucial foundation for the future design and development of AR-based educational media.

References

Adeoye, M. A., Wirawan, K. A. S. I., Pradnyani, M. S. S., & Septiarini, N. I. (2024). Revolutionizing education: Unleashing the power of the ADDIE model for effective teaching and learning. JPI (Jurnal Pendidikan Indonesia), 13(1), 202-209. https://doi.org/10.23887/jpiundiksha.v13i1.68624

Alam, A., & Mohanty, A. (2023). Educational technology: Exploring the convergence of technology and pedagogy through mobility, interactivity, AI, and learning tools. Cogent Engineering, 10(2), 2283282. https://doi.org/10.1080/23311916.2023.2283282

AlGerafi, M. A., Zhou, Y., Oubibi, M., & Wijaya, T. T. (2023). Unlocking the potential: A comprehensive evaluation of augmented reality and virtual reality in education. Electronics, 12(18), 3953. https://doi.org/10.3390/electronics12183953

Andini, I., & Cahyaningsih, U. (2024). An analysis of students’ learning difficulties in solving plane geometry problems among seventh-grade students. International Journal of Advance Research in Mathematics Education, 2(2), 110-121.

Ansori, I., Arianto, F., & Khotimah, K. (2025). The Effectiveness of Augmented Reality on Students' Higher Order Thinking Skills (HOTS) in Geography. Edunesia: Jurnal Ilmiah Pendidikan, 6(1), 448-464. https://doi.org/10.56916/ijr.v2i2.2657

Al-Ansi, A. M., Jaboob, M., Garad, A., & Al-Ansi, A. (2023). Analyzing augmented reality (AR) and virtual reality (VR) recent development in education. Social Sciences & Humanities Open, 8(1), 100532. https://doi.org/10.1016/j.ssaho.2023.100532

Carrera, C. C., Perez, J. L. S., & Cantero, J. D. L. T. (2018). Teaching with AR as a tool for relief visualization: Usability and motivation study. International Research in Geographical and Environmental Education, 27(1), 69-84. https://doi.org/10.1080/10382046.2017.1285135

Cetintav, G., & Yilmaz, R. (2023). The effect of augmented reality technology on middle school students’ mathematic academic achievement, self-regulated learning skills, and motivation. Journal of Educational Computing Research, 61(7), 1483-1504. https://doi.org/10.1177/07356331231176022

Dargan, S., Bansal, S., Kumar, M., Mittal, A., & Kumar, K. (2023). Augmented reality: A comprehensive review. Archives of Computational Methods in Engineering, 30(2), 1057-1080. https://doi.org/10.1007/s11831-022-09831-7

Fujita, T., Kondo, Y., Kumakura, H., Miawaki, S., Kunimune, S., & Shojima, K. (2022). Identifying Japanese students’ core spatial reasoning skills by solving 3D geometry problems: An exploration. Asian Journal for Mathematics Education, 1(4), 437-454. https://doi.org/10.1177/27527263221142345

Gargrish, S., Mantri, A., & Kaur, D. P. (2020). Augmented reality-based learning environment to enhance teaching-learning experience in geometry education. Procedia Computer Science, 172, 1039-1046. https://doi.org/10.1016/j.procs.2020.05.152

Garzón, J., Kinshuk., Baldiris, S., Gutierrez, J. & Pavón, J. (2020). How do pedagogical approaches affect the impact of augmented reality on education? A meta-analysis and research synthesis. Educational Research Review, 30, 100334. https://doi.org/10.1016/j.edurev.2020.100334

Gjoka, A., & Pireva Nuci, K. (2025). Exploring the Role of Augmented Reality in STEAM Learning Environments: Evidence from Geometry Education. Information, 16(12), 1113. https://doi.org/10.3390/info16121113

Hafis, H., Buhaerah, B., & Kasmirah, K. (2024). Implementasi media pembelajaran berbasis augmented reality untuk meningkatkan pemahaman konsep geometri siswa. DIKMAT: Jurnal Pendidikan Matematika, 5(02), 1-8. https://doi.org/10.56842/dikmat.v5i02.331

Harnal, S., Sharma, G., Anupriya, Mishra, A. M., Bagga, D., Saini, N., ... & Anupam, K. (2024). Bibliometric mapping of theme and trends of augmented reality in the field of education. Journal of Computer Assisted Learning, 40(2), 824-847. https://doi.org/10.1111/jcal.12899

Hasbi, M., Sarda, M., & Syafaruddin, B. (2025). Technology and Islamic Perspective: A Study of Ethnomathematics. Jurnal Riset dan Inovasi Pembelajaran, 5(3), 1154-1167. https://doi.org/10.51574/jrip.v5i3.3933

Hidayat, A., & Chao, T. (2025). Unleashing mathematics teachers: insights from a systematic literature review on digital learning in Indonesia. Cogent Education, 12(1), 2442868. https://doi.org/10.1080/2331186X.2024.2442868

Hung, Y. H., Chen, C. H., & Huang, S. W. (2017). Applying augmented reality to enhance learning: a study of different teaching materials. Journal of Computer Assisted Learning, 33(3), 252-266. https://doi.org/10.1111/jcal.12173

Ji, S., Mokmin, N. A. M., & Wang, J. (2025). Evaluating the impact of augmented reality on visual communication design education: Enhancing student motivation, achievement, interest, and engagement. Education and Information Technologies, 30(5), 6617-6639. https://doi.org/10.1007/s10639-024-13050-x

Kamińska, D., Zwoliński, G., Laska-Leśniewicz, A., Raposo, R., Vairinhos, M., Pereira, E., ... & Anbarjafari, G. (2023). Augmented reality: Current and new trends in education. Electronics, 12(16), 3531. https://doi.org/10.3390/electronics12163531

Kim, E. M., Haberstroh, J., Peters, S., Howell, H., & Nabors Oláh, L. (2017). A learning progression for geometrical measurement in one, two, and three dimensions. ETS Research Report Series, 2017(1), 1-26. https://doi.org/10.1002/ets2.12189

Koumpouros, Y. (2024). Revealing the true potential and prospects of augmented reality in education. Smart Learning Environments, 11(1), 2. https://doi.org/10.1186/s40561-023-00288-0

Li, R. Y., & Sun, J. C. Y. (2024). Identifying key factors of dynamic ADDIE model for instructional virtual reality design: an exploratory study. Interactive Learning Environments, 32(10), 6984-6996. https://doi.org/10.1080/10494820.2023.2296519

Molle, J. S., & Sabandar, V. P. (2025). Developing the reasoning ability of students through three-dimensional figures learning. AIP Conference Proceedings (Vol. 3293, No. 1, p. 030002). AIP Publishing LLC. https://doi.org/10.1063/5.0271718

Mucti, A. (2025). Pengembangan video pembelajaran berbasis animasi pada materi aritmatika sosial siswa SMP. Jurnal Penalaran dan Riset Matematika, 4(1), 42–46. https://doi.org/10.62388/prisma.v4i1.539

Papanastasiou, G., Drigas, A., Skianis, C., Lytras, M., & Papanastasiou, E. (2019). Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills. Virtual Reality, 23(4), 425-436. https://doi.org/10.1007/s10055-018-0363-2

Parandreni, M. J. (2024). Development of an Augmented Reality–Based Geometry Module to Enhance Students’ Understanding of Three-Dimensional Concepts. Aksioma Education Journal, 1(2), 44-54. https://doi.org/10.62872/chh9qw39

Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 103778. https://doi.org/10.1016/j.compedu.2019.103778

Saralar, I. (2018). Helping students learn two-dimensional representations of polycubical shapes. In The British Society for Research into Learning Mathematics Conference 2018. King's College London, London, UK: BSRLM.

Saralar, İ., Ainsworth, S., & Wake, G. (2018). Middle school students’ errors in two-dimensional representations of three-dimensional shapes. Proceedings of the British Society for Research into Learning Mathematics, 38(1), 1-6.

Shaghaghian, Z., Burte, H., Song, D., & Yan, W. (2024). An augmented reality application and experiment for understanding and learning spatial transformation matrices. Virtual Reality, 28(1), 12. https://doi.org/10.1007/s10055-023-00904-x

Spatioti, A. G., Kazanidis, I., & Pange, J. (2022). A comparative study of the ADDIE instructional design model in distance education. Information, 13(9), 402. https://doi.org/10.3390/info13090402

Stieff, M., Bateman Jr, R. C., & Uttal, D. H. (2005). Teaching and learning with three-dimensional representations. In Visualization in science education (pp. 93-120). Dordrecht: Springer Netherlands. https://doi.org/10.1007/1-4020-3613-2_7

Supli, A. A., & Yan, X. (2024). Exploring the effectiveness of augmented reality in enhancing spatial reasoning skills: A study on mental rotation, spatial orientation, and spatial visualization in primary school students. Education and information technologies, 29(1), 351-374. https://doi.org/10.1007/s10639-023-12255-w

Tarng, W., Huang, J. K., & Ou, K. L. (2024). Improving Elementary Students’ Geometric Understanding Through Augmented Reality and Its Performance Evaluation. Systems, 12(11), 493. https://doi.org/10.3390/systems12110493

Ulya, H., Sugiman, R. R., & Retnawati, H. (2024). Technology-based learning interventions on mathematical problem-solving: a meta-analysis of research in Indonesia. Int J Eval & Res Educ ISSN, 2252(8822), 8822. https://doi.org/10.11591/ijere.v13i1.26380

Wang, L., Zhang, Q., & Sun, D. (2025). Exploring the impact of an augmented reality-integrated mathematics curriculum on students’ spatial skills in elementary school. International Journal of Science and Mathematics Education, 23(2), 387-414. https://doi.org/10.1007/s10763-024-10473-3

Wekerle, C., Daumiller, M., & Kollar, I. (2022). Using digital technology to promote higher education learning: The importance of different learning activities and their relations to learning outcomes. Journal of Research on Technology in Education, 54(1), 1-17. https://doi.org/10.1080/15391523.2020.1799455

Yanuarto, W. N., & Iqbal, A. M. (2025). The augmented reality learning media to improve mathematical spatial ability in geometry concept. Edumatica: Jurnal Pendidikan Matematika, 12(1). https://doi.org/10.22437/edumatica.v12i01.17615

Downloads

Published

2025-12-27

How to Cite

Mucti, A., Nurmala R, & Hermansyah, H. (2025). Analysis of the Needs Augmented Reality-Based Learning Media: Spatial Structure Material in Junior High Schools . ETDC: Indonesian Journal of Research and Educational Review , 5(1), 705–716. https://doi.org/10.51574/ijrer.v5i1.4449

Issue

Section

Articles