[1]
Ajeng, A. et al. 2025. The Effectiveness of PjBL-STEAM Using GeoAI Media: Junior High School Students’ Creative Thinking Skills. ETDC: Indonesian Journal of Research and Educational Review . 4, 4 (Sep. 2025), 1308–1322. DOI:https://doi.org/10.51574/ijrer.v4i4.3788.