Pengembangan Augmented Reality Berbasis Discovery Learning untuk Berpikir Kritis dan Nilai Afektif Murid
https://doi.org/10.51574/jrip.v6i2.5731
Keywords:
Augmented Reality, Discovery Learning, Media Pembelajaran, Berpikir Kritis, Klasifikasi HewanAbstract
Visualisasi objek biologi yang sulit dihadirkan secara langsung membatasi kegiatan pengamatan dan penalaran murid. Penelitian ini bertujuan mengembangkan media Augmented Reality (AR) berbasis Discovery Learning pada materi klasifikasi hewan serta menguji validitas, kepraktisan, dan efektivitasnya terhadap kemampuan berpikir kritis dan nilai afektif. Penelitian dan pengembangan menggunakan model 4D yang mencakup define, design, develop, dan disseminate. Produk berupa modul ajar, lembar kerja murid, objek tiga dimensi, dan kartu akses QR. Validasi melibatkan ahli bahasa, media, perangkat, materi, dan evaluasi. Uji efektivitas menggunakan desain kuasi-eksperimen pretest-posttest dengan kelas kontrol sebanyak 25 murid dan kelas eksperimen sebanyak 23 murid. Data dianalisis menggunakan persentase deskriptif, Shapiro-Wilk, Levene, Mann-Whitney, dan N-Gain. Rata-rata validasi produk mencapai 90,48%, kepraktisan guru 92,86%, keterbacaan 71,74%, keterlaksanaan dua pertemuan 100%, dan respons positif murid 97,82%. Skor berpikir kritis kelas eksperimen meningkat dari 48,41 menjadi 81,86 dengan N-Gain 0,63, sedangkan kelas kontrol meningkat dari 57,33 menjadi 62,40 dengan N-Gain 0,18. Perbedaan pascaintervensi signifikan dan berefek besar (U = 54,00; Z = -4,886; p < 0,001; r = 0,71). Perbedaan nilai afektif juga signifikan dan berefek besar (U = 39,00; Z = -5,194; p < 0,001; r = 0,75), terutama pada receiving, responding, dan valuing. Temuan menunjukkan bahwa integrasi visualisasi AR dengan tahapan penemuan terbimbing layak digunakan untuk mendukung pengamatan, analisis, dan keterlibatan murid, meskipun internalisasi nilai tingkat lanjut memerlukan pembiasaan yang lebih panjang.
Downloads
References
Aldeeb, F. H., Sallabi, O. M., Elaish, M. M., & Hwang, G.-J. (2024). Enhancing students' learning achievements, self-efficacy, and motivation using mobile augmented reality. Journal of Computer Assisted Learning, 40(4), 1823-1837. https://doi.org/10.1111/jcal.12989
Alkhabra, Y. A., Ibrahem, U. M., & Alkhabra, S. A. (2023). Augmented reality technology in enhancing learning retention and critical thinking according to STEAM program. Humanities and Social Sciences Communications, 10(1), Article 174. https://doi.org/10.1057/s41599-023-01650-w
Alzahrani, N. M. (2020). Augmented reality: A systematic review of its benefits and challenges in e-learning contexts. Applied Sciences, 10(16), Article 5660. https://doi.org/10.3390/app10165660
Amores-Valencia, A., Burgos, D., & Branch-Bedoya, J. W. (2022). Influence of motivation and academic performance in the use of Augmented Reality in education. A systematic review. Frontiers in Psychology, 13, Article 1011409. https://doi.org/10.3389/fpsyg.2022.1011409
Anđić, B., Weinhandl, R., Maričić, M., & Dünser, B. (2026). Pre-service biology teachers as developers of mobile augmented reality teaching materials: Enhancing, not replacing, science practices and connections with the natural environment. Thinking Skills and Creativity, 59, Article 102019. https://doi.org/10.1016/j.tsc.2025.102019
Arici, F., & Yilmaz, R. M. (2025). Effects of Augmented Reality and Video-Based Learning in Inquiry-Based Science Education on Academic Achievement and Motivation to Learn Science. Journal of Computer Assisted Learning, 41(5), Article e70128. https://doi.org/10.1111/jcal.70128
Arici, F., Yilmaz, R. M., & Yilmaz, M. (2021). Affordances of augmented reality technology for science education: Views of secondary school students and science teachers. Human Behavior and Emerging Technologies, 3(5), 1153-1171. https://doi.org/10.1002/hbe2.310
Baran, B., Yecan, E., Kaptan, B., & Paşayiğit, O. (2020). Using augmented reality to teach fifth grade students about electrical circuits. Education and Information Technologies, 25(2), 1371-1385. https://doi.org/10.1007/s10639-019-10001-9
Cai, S., Li, H., & Wu, S. (2026). The impact of AR tools on collaborative inquiry in secondary biology education: an embodied cognition perspective. Research in Science & Technological Education. https://doi.org/10.1080/02635143.2026.2644978
Cai, S., Liu, Z., Liu, C., Zhou, H., & Li, J. (2022). Effects of a BCI-Based AR Inquiring Tool on Primary Students’ Science Learning: A Quasi-Experimental Field Study. Journal of Science Education and Technology, 31(6), 767-782. https://doi.org/10.1007/s10956-022-09991-y
Chang, H.-Y., Binali, T., Liang, J.-C., Chiou, G.-L., Cheng, K.-H., Lee, S. W.-Y., & Tsai, C.-C. (2022). Ten years of augmented reality in education: A meta-analysis of (quasi-) experimental studies to investigate the impact. Computers & Education, 191, Article 104641. https://doi.org/10.1016/j.compedu.2022.104641
Chang, S.-C., & Hwang, G.-J. (2018). Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions. Computers & Education, 125, 226-239. https://doi.org/10.1016/j.compedu.2018.06.007
Chen, S.-Y., & Liu, S.-Y. (2020). Using augmented reality to experiment with elements in a chemistry course. Computers in Human Behavior, 111, Article 106418. https://doi.org/10.1016/j.chb.2020.106418
Chuang, C.-H., Lo, J.-H., & Wu, Y.-K. (2023). Integrating Chatbot and Augmented Reality Technology into Biology Learning during COVID-19. Electronics, 12(1), Article 222. https://doi.org/10.3390/electronics12010222
Demircioglu, T., Karakus, M., & Ucar, S. (2023). Developing Students’ Critical Thinking Skills and Argumentation Abilities Through Augmented Reality–Based Argumentation Activities in Science Classes. Science and Education, 32(4), 1165-1195. https://doi.org/10.1007/s11191-022-00369-5
Faria, A., & Lobato Miranda, G. (2024). The Effect of Augmented Reality on Learning Meiosis via Guided Inquiry and Pecha Kucha: A Quasi-Experimental Design. Information, 15(9), Article 566. https://doi.org/10.3390/info15090566
Faria, A., & Miranda, G. L. (2024). Augmented Reality in Natural Sciences and Biology Teaching: Systematic Literature Review and Meta-Analysis. Emerging Science Journal, 8(4), 1666-1685. https://doi.org/10.28991/ESJ-2024-08-04-025
Faridi, H., Tuli, N., Mantri, A., Singh, G., & Gargrish, S. (2021). A framework utilizing augmented reality to improve critical thinking ability and learning gain of the students in Physics. Computer Applications in Engineering Education, 29(1), 258-273. https://doi.org/10.1002/cae.22342
Haryadi, R., Pujiastuti, H., & Utomo, D. W. (2026). Interactive visualization of thermodynamic concepts through augmented reality to improve critical thinking. Computers and Education: X Reality, 8, Article 100137. https://doi.org/10.1016/j.cexr.2026.100137
Ibáñez, M.-B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109-123. https://doi.org/10.1016/j.compedu.2018.05.002
Kaharuddin, A., García García, J., Magfirah, I., & Yulismayanti, Y. (2025). Validating a TPCK-S instrument for hologram-based mathematics teaching. Indonesian Journal on Learning and Advanced Education, 7(3), 525-536. https://doi.org/10.23917/ijolae.v7i3.12119
Kaharuddin, A., Tulak, T., & Tulak, H. (2026). Co-constructing concepts: A participatory inquiry into slow learners' engagement with an adaptive AI tutor. Educational Technology Research and Development. Advance online publication. https://doi.org/10.1007/s11423-026-10702-2
Kyza, E. A., & Georgiou, Y. (2019). Scaffolding augmented reality inquiry learning: the design and investigation of the TraceReaders location-based, augmented reality platform. Interactive Learning Environments, 27(2), 211-225. https://doi.org/10.1080/10494820.2018.1458039
Ladykova, T. I., Sokolova, E. I., Grebenshchikova, L. Y., Sakhieva, R. G., Lapidus, N. I., & Chereshneva, Y. V. (2024). Augmented reality in environmental education: A systematic review. Eurasia Journal of Mathematics, Science and Technology Education, 20(8), Article em2488. https://doi.org/10.29333/ejmste/14914
Liao, Y.-J., Tarng, W., & Wang, T.-L. (2025). The effects of an augmented reality lens imaging learning system on students’ science achievement, learning motivation, and inquiry skills in physics inquiry activities. Education and Information Technologies, 30(4), 5059-5104. https://doi.org/10.1007/s10639-024-12973-9
Lin, X.-F., Hwang, G.-J., Wang, J., Zhou, Y., Li, W., Liu, J., & Liang, Z.-M. (2023). Effects of a contextualised reflective mechanism-based augmented reality learning model on students’ scientific inquiry learning performances, behavioural patterns, and higher order thinking. Interactive Learning Environments, 31(10), 6931-6951. https://doi.org/10.1080/10494820.2022.2057546
Majid, N. A. A., & Majid, N. A. (2018). Augmented reality to promote guided discovery learning for STEM learning. International Journal on Advanced Science, Engineering and Information Technology, 8(4-2), 1494-1500. https://doi.org/10.18517/ijaseit.8.4-2.6801
Önal, N. T., & Önal, N. (2021). The effect of augmented reality on the astronomy achievement and interest level of gifted students. Education and Information Technologies, 26(4), 4573-4599. https://doi.org/10.1007/s10639-021-10474-7
Papanastasiou, G., Drigas, A., Skianis, C., Lytras, M., & Papanastasiou, E. (2019). Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills. Virtual Reality, 23(4), 425-436. https://doi.org/10.1007/s10055-018-0363-2
Rahmayani, F., Kuswanto, H., & Rahmat, A. D. (2024). Development of E-Book Integrated Augmented Reality Based on STEM Approaches to Improve Critical Thinking and Multiple Representation Skills in Learning Physics. International Journal of Information and Education Technology, 14(4), 632-641. https://doi.org/10.18178/ijiet.2024.14.4.2087
Sahin, D., & Yilmaz, R. M. (2020). The effect of Augmented Reality Technology on middle school students' achievements and attitudes towards science education. Computers & Education, 144, Article 103710. https://doi.org/10.1016/j.compedu.2019.103710
Schmidthaler, E., Anđic, B., Schmollmüller, M., Sabitzer, B., & Lavicza, Z. (2023). Mobile augmented reality in biological education: perceptions of austrian secondary school teachers. Journal on Efficiency and Responsibility in Education and Science, 16(2), 113-127. https://doi.org/10.7160/eriesj.2023.160203
Sofianidis, A., Skraparlis, C., & Stylianidou, N. (2024). Combining Inquiry, Universal Design for Learning, Alternate Reality Games and Augmented Reality Technologies in Science Education: The IB-ARGI Approach and the Case of Magnetman. Journal of Science Education and Technology, 33(6), 928-953. https://doi.org/10.1007/s10956-024-10135-7
Stanič, K., & Špernjak, A. (2025). Augmented Reality in Biology Education: A Literature Review. Multimodal Technologies and Interaction, 9(12), Article 117. https://doi.org/10.3390/mti9120117
Sun, J. C.-Y., Ye, S.-L., Yu, S.-J., & Chiu, T. K. F. (2023). Effects of Wearable Hybrid AR/VR Learning Material on High School Students’ Situational Interest, Engagement, and Learning Performance: the Case of a Physics Laboratory Learning Environment. Journal of Science Education and Technology, 32(1), 1-12. https://doi.org/10.1007/s10956-022-10001-4
Wang, X.-M., Yu, D.-D., Yu, X.-H., Hwang, G.-J., & Li, F. (2024). Impacts of augmented reality-supported STEM education on students' achievement: A meta-analysis of selected SSCI publications from 2010 to 2023. Education and Information Technologies, 29(15), 20547-20585. https://doi.org/10.1007/s10639-024-12641-y
Wen, Y., Lai, C., He, S., Cai, Y., Looi, C. K., & Wu, L. (2024). Investigating primary school students’ epistemic beliefs in augmented reality-based inquiry learning. Interactive Learning Environments, 32(9), 5355-5372. https://doi.org/10.1080/10494820.2023.2214182
Wen, Y., Wu, L., He, S., Ng, N. H.-E., Teo, B. C., Looi, C. K., & Cai, Y. (2023). Integrating augmented reality into inquiry-based learning approach in primary science classrooms. Educational Technology Research and Development, 71(4), 1631-1651. https://doi.org/10.1007/s11423-023-10235-y
Xu, W.-W., Su, C.-Y., Hu, Y., & Chen, C.-H. (2022). Exploring the Effectiveness and Moderators of Augmented Reality on Science Learning: a Meta-analysis. Journal of Science Education and Technology, 31(5), 621-637. https://doi.org/10.1007/s10956-022-09982-z
Yang, S., Mei, B., & Yue, X. (2018). Mobile Augmented Reality Assisted Chemical Education: Insights from Elements 4D. Journal of Chemical Education, 95(6), 1060-1062. https://doi.org/10.1021/acs.jchemed.8b00017
Zhang, W., & Wang, Z. (2021). Theory and practice of VR/AR in k-12 science education—a systematic review. Sustainability, 13(22), Article 12646. https://doi.org/10.3390/su132212646
Zhang, Y., Feijoo-Garcia, M. A., Gu, Y., Popescu, V., Benes, B., & Magana, A. J. (2024). Virtual and Augmented Reality in Science, Technology, Engineering, and Mathematics (STEM) Education: An Umbrella Review. Information, 15(9), Article 515. https://doi.org/10.3390/info15090515
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Adis Sherly, Saleh Hidayat, Bagas Rasid Sidik

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.




