This study's objective is to determine the level of students' mathematical literacy skills before and after using the My Trip Math Adventure game. This research method uses a quantitative approach and employs a quasi-experimental design with a one-group pretest-posttest design. The sample of this study was grade V students of elementary school Inpres 15 Wara. The analysis technique used was descriptive statistical analysis and inferential statistical analysis. The results of the study indicated that there was an increase in students' mathematical literacy skills after the implementation of the My Trip Math Adventure game. The present study is based on the results of data analysis using descriptive statistics for students' mathematical literacy skills before the implementation of the My Trip Math Adventure game. Following the implementation of the My Trip Math Adventure game, 33% of students rated their mathematical literacy skills as high, while 67% rated them as very high. The results of the inferential statistical analysis (paired sample T-test) obtained a significance value of <0.05, which means that there was an increase in students' mathematical literacy skills after the implementation of the My Trip Math Adventure game in elementary school.
Downloads
- Almarashdi, H. S., & Jarrah, A. M. (2023). Assessing tenth-grade students’ mathematical literacy skills in solving PISA problems. Social Sciences, 12(1), 33. https://doi.org/10.3390/socsci12010033 DOI: https://doi.org/10.3390/socsci12010033
- Anshari, M., Almunawar, M. N., Shahrill, M., Wicaksono, D. K., & Huda, M. (2017). Smartphones usage in the classrooms: Learning aid or interference?. Education and Information technologies, 22, 3063-3079. https://doi.org/10.1007/s10639-017-9572-7 DOI: https://doi.org/10.1007/s10639-017-9572-7
- Aritonang, I., & Safitri, I. (2021). Pengaruh Blended Learning Terhadap Peningkatan Literasi Matematika Siswa. Jurnal Cendekia: Jurnal Pendidikan Matematika, 5(1), 735–743. https://doi.org/10.31004/cendekia.v5i1.555 DOI: https://doi.org/10.31004/cendekia.v5i1.555
- Artemenko, C., Masson, N., Georges, C., Nuerk, H. C., & Cipora, K. (2021). Not all elementary school teachers are scared of math. Journal of Numerical Cognition, 7(3), 275-294. https://doi.org/10.5964/jnc.6063 DOI: https://doi.org/10.5964/jnc.6063
- Bolstad, O. H. (2023). Lower secondary students’ encounters with mathematical literacy. Mathematics Education Research Journal, 35(1), 237-253. https://doi.org/10.1007/s13394-021-00386-7 DOI: https://doi.org/10.1007/s13394-021-00386-7
- Çakıroğlu, Ü., Güler, M., Dündar, M., & Coşkun, F. (2023). Virtual Reality in Realistic Mathematics Education to Develop Mathematical Literacy Skills. International Journal of Human–Computer Interaction, 40(17), 4661–4673. https://doi.org/10.1080/10447318.2023.2219960 DOI: https://doi.org/10.1080/10447318.2023.2219960
- Coffland, D. A., & Xie, Y. (2015). The 21st century mathematics curriculum: A Technology enhanced experience. Emerging technologies for STEAM education: Full STEAM ahead, 311-329. https://doi.org/10.1007/978-3-319-02573-5_17 DOI: https://doi.org/10.1007/978-3-319-02573-5_17
- El-Sabagh, H. A. (2021). Adaptive e-learning environment based on learning styles and its impact on development students' engagement. International Journal of Educational Technology in Higher Education, 18(1), 53. https://doi.org/10.1186/s41239-021-00289-4 DOI: https://doi.org/10.1186/s41239-021-00289-4
- Ertmer, P. A., Ottenbreit-Leftwich, A. T., Sadik, O., Sendurur, E., & Sendurur, P. (2012). Teacher beliefs and technology integration practices: A critical relationship. Computers & education, 59(2), 423-435. https://doi.org/10.1016/j.compedu.2012.02.001 DOI: https://doi.org/10.1016/j.compedu.2012.02.001
- Gravemeijer, K., Stephan, M., Julie, C., Lin, F. L., & Ohtani, M. (2017). What mathematics education may prepare students for the society of the future?. International Journal of Science and Mathematics Education, 15, 105-123. https://doi.org/10.1007/s10763-017-9814-6 DOI: https://doi.org/10.1007/s10763-017-9814-6
- Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable operations and computers, 3, 275-285. https://doi.org/10.1016/j.susoc.2022.05.004 DOI: https://doi.org/10.1016/j.susoc.2022.05.004
- İlhan, A. (2021). The impact of game-based, modeling, and collaborative learning methods on the achievements, motivations, and visual mathematical literacy perceptions. SAGE Open, 11(1), 21582440211003567. https://doi.org/10.1177/21582440211003567 DOI: https://doi.org/10.1177/21582440211003567
- Jannah, M., & Hayati, M. (2024). Pentingnya kemampuan literasi matematika dalam pembelajaran matematika. Griya Journal of Mathematics Education and Application, 4(1), 40-54. https://doi.org/10.29303/griya.v4i1.416 DOI: https://doi.org/10.29303/griya.v4i1.416
- Kamarullah, K. (2017). Pendidikan Matematika Di Sekolah Kita. Al Khawarizmi: Jurnal Pendidikan Dan Pembelajaran Matematika, 1 (1), 21–32. DOI: https://doi.org/10.22373/jppm.v1i1.1729
- Kartika, Y., Wahyuni, R., Sinaga, B., & Rajagukguk, J. (2020). Design adventure education mathematics game to improve the ability of creative thinking in mathematics. International Journal for Educational and Vocational Studies, 2(12). https://doi.org/10.29103/ijevs.v2i12.3475 DOI: https://doi.org/10.29103/ijevs.v2i12.3475
- Mayla, S. S., Cahyani, R., & Ahmatika, D. (2024). Analisis Kemampuan Berpikir Kritis Siswa Ditinjau Dari Gaya Berpikir. PERISAI: Jurnal Pendidikan dan Riset Ilmu Sains, 3(1), 14-26. https://doi.org/10.32672/perisai.v3i1.464 DOI: https://doi.org/10.32672/perisai.v3i1.464
- Muhtarom, M., Adrillian, H., MH, A. B. H., & Ribowo, M. (2022). Pengembangan Game Edukasi Matematika untuk Meningkatkan Kemampuan Numerasi Siswa SMP. Transformasi: Jurnal Pendidikan Matematika dan Matematika, 6(2), 95-108. https://doi.org/10.36526/tr.v6i2.2176 DOI: https://doi.org/10.36526/tr.v6i2.2176
- Nanda, A., & Rani, R. (2025). Exploring the proficiency of basic mathematical facts among primary mathematics teachers. Asian Journal for Mathematics Education, 27527263241307975. https://doi.org/10.1177/27527263241307975 DOI: https://doi.org/10.1177/27527263241307975
- Novita, R., & Herman, T. (2021). Digital technology in learning mathematical literacy, can it helpful?. In Journal of Physics: Conference Series (Vol. 1776, No. 1, p. 012027). IOP Publishing. https://doi.org/10.1088/1742-6596/1776/1/012027 DOI: https://doi.org/10.1088/1742-6596/1776/1/012027
- Ozkale, A., & Ozdemir Erdogan, E. (2020). An analysis of the interaction between mathematical literacy and financial literacy in PISA*. International Journal of Mathematical Education in Science and Technology, 53(8), 1983–2003. https://doi.org/10.1080/0020739X.2020.1842526 DOI: https://doi.org/10.1080/0020739X.2020.1842526
- Papadimitriou, S., & Virvou, M. (2016). An online adventure game for teaching math. In 2016 7th International Conference on Information, Intelligence, Systems & Applications (IISA) (pp. 1-5). IEEE. https://doi.org/10.1109/IISA.2016.7785375 DOI: https://doi.org/10.1109/IISA.2016.7785375
- Rachman, D. F., & Fahdiansyah, R. (2019). Pengembangan Model Pembelajaran My Trip My Adventure. SOLID, 9(1). DOI: https://doi.org/10.35200/solid.v9i1.335
- Rahma, N. A., Sugilar, H., & Suprianti, D. (2024). Peran Literasi Matematika pada Kemampuan Berpikir Kritis Siswa. Jurnal Analisa, 10(2), 116-126. https://doi.org/10.15575/ja.v10i2.40262 DOI: https://doi.org/10.15575/ja.v10i2.40262
- Ramli, R. Z., Sahari Ashaari, N., Mat Noor, S. F., Noor, M. M., Yadegaridehkordi, E., Abd Majid, N. A., ... & Abdul Wahab, A. N. (2024). Designing a mobile learning application model by integrating augmented reality and game elements to improve student learning experience. Education and Information Technologies, 29(2), 1981-2008. https://doi.org/10.1007/s10639-023-11874-7 DOI: https://doi.org/10.1007/s10639-023-11874-7
- Sakinah, S., Zean, M., Alwadia, R., Ardhiansyah, R., Rahman, M. J., & Mubarik, M. (2024). Pengembangan Game My Trip Math Adventure Berbasis Android Untuk Meningkatkkan Kemampuan Literasi Numerasi Siswa Sekolah Dasar. Jurnal Riset dan Inovasi Pembelajaran, 4(2), 1438-1447. https://doi.org/10.51574/jrip.v4i2.1990 DOI: https://doi.org/10.51574/jrip.v4i2.1990
- Salsabila, S., & Azhar, E. (2022). Analisis Kesalahan Berpikir Pseudo dalam Memecahkan Masalah Matematis Ditinjau dari Self Confidence. UNION: Jurnal Ilmiah Pendidikan Matematika, 10(2), 239–252. https://doi.org/10.30738/union.v10i2.12618 DOI: https://doi.org/10.30738/union.v10i2.12618
- Serrano, D. R., Dea‐Ayuela, M. A., Gonzalez‐Burgos, E., Serrano‐Gil, A., & Lalatsa, A. (2019). Technology‐enhanced learning in higher education: How to enhance student engagement through blended learning. European Journal of Education, 54(2), 273-286. https://doi.org/10.1111/ejed.12330 DOI: https://doi.org/10.1111/ejed.12330
- Sitorus, J. (2016). Students’ creative thinking process stages: Implementation of realistic mathematics education. Thinking Skills and Creativity, 22, 111-120. https://doi.org/10.1016/j.tsc.2016.09.007 DOI: https://doi.org/10.1016/j.tsc.2016.09.007
- Sitthiworachart, J., Joy, M., King, E., Sinclair, J., & Foss, J. (2022). Technology-supported active learning in a flexible teaching space. Education Sciences, 12(9), 634. https://doi.org/10.3390/educsci12090634 DOI: https://doi.org/10.3390/educsci12090634
- Sumirattana, S., Makanong, A., & Thipkong, S. (2017). Using realistic mathematics education and the DAPIC problem-solving process to enhance secondary school students' mathematical literacy. Kasetsart Journal of Social Sciences, 38(3), 307-315. https://doi.org/10.1016/j.kjss.2016.06.001 DOI: https://doi.org/10.1016/j.kjss.2016.06.001
- Topal, K., & Yenmez, A. A. (2024). Students' Mathematical literacy in the process of teaching problem solving strategies. Anadolu University Journal of Education Faculty, 8(3), 1040-1066. https://doi.org/10.34056/aujef.1240354 DOI: https://doi.org/10.34056/aujef.1240354
- Trigueros, M., Lozano, M. D., & Sandoval, I. (2014). Integrating technology in the primary school mathematics classroom: The role of the teacher. The mathematics teacher in the digital era: An international perspective on technology focused professional development, 111-138. https://doi.org/10.1007/978-94-007-4638-1_6 DOI: https://doi.org/10.1007/978-94-007-4638-1_6
- Vankúš, P. (2021). Influence of game-based learning in mathematics education on students’ affective domain: A systematic review. Mathematics, 9(9), 986. https://doi.org/10.3390/math9090986 DOI: https://doi.org/10.3390/math9090986
- Yu, Z., Gao, M., & Wang, L. (2021). The effect of educational games on learning outcomes, student motivation, engagement and satisfaction. Journal of Educational Computing Research, 59(3), 522-546. https://doi.org/10.1177/0735633120969214 DOI: https://doi.org/10.1177/0735633120969214
Copyright (c) 2025 Sakinah Sakinah, Mubarik Mubarik, Pathuddin Pathuddin, Alfisyahra Alfisyahra

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Similar Articles
- Rentya Sari Devi, Esin Sintawati, Umi Kulsum, Ria Riska, Development of Digital-Based Interactive E-Module on Body Measurement and Blouse Pattern Making Material at Public Vocational School , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 3 (2025): June
- Arifuddin Usman, Muh. Rama Pratama, Arimbi Arimbi, Analysis of the Relationship Between Emotional Intelligence and the Motivation of Extracurricular Futsal Students to Middle School , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 1 (2025): December
- Satriani Satriani, Yusuf Razaq, Nurhidayanti Nurhidayanti, Nurul Muzkiyah, The Impact of Using Discovery Learning on EFL Students’ Writing Skill , ETDC: Indonesian Journal of Research and Educational Review : Vol. 1 No. 3 (2022): June
- Anisah Aah Marfuah, Zulfikar Zulfikar, Implementation of Green Therapy in Inclusive Education at Nature Schools , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 4 (2025): September
- Gracesika Datu Mangontan, Rahma M, Nurlina Syahrir, Sipanundu' Madandan Traditional School as a Cultural Education Space for Preserving Local Wisdom , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 4 (2026): September
- Ishak Ishak, Rusli Rusli, Muh. Adnan Hudain, Pull-Back Turns, Outside Stops, and Inside Stops Training on Dribbling Skills: Extracurricular Team of State High School , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 3 (2026): June
- Gum San Aung, Nan Hkawn Nding, Bernadette Lamsis Soliba, Effectiveness of Teacher Professional Development Programs in Church-Based Education Schools in Myanmar , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 1 (2025): December
- Rachmad Ediwitoko, Hasmyati Hasmyati, Asran Asran, How Do Primary School Students Perform? Fundamental Movement Skills for Throwing Catch Baseball , ETDC: Indonesian Journal of Research and Educational Review : Vol. 1 No. 4 (2022): September
- Suwardi Suwardi, Sudiadharma, Nurussyariah, Muh. Adnan Hudain, Juniarto Jamaluddin, Knowledge of Game Rules and Speed on The Performance of South Sulawesi Association Football Referees , ETDC: Indonesian Journal of Research and Educational Review : Vol. 3 No. 2 (2024): March
- Daniela M. Dalilis, Farah Trisha M. Kiw-an, Gelise E. Siadto, John Rey O. Pelila, Sharmaine May G. Bangkiko, Exploring Affective Filter Levels in Spanish as a Foreign Language Course Among Tertiary Students , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 3 (2025): June
<< < 27 28 29 30 31 32 33 34 35 36 > >>
You may also start an advanced similarity search for this article.


















