This study's objective is to determine the level of students' mathematical literacy skills before and after using the My Trip Math Adventure game. This research method uses a quantitative approach and employs a quasi-experimental design with a one-group pretest-posttest design. The sample of this study was grade V students of elementary school Inpres 15 Wara. The analysis technique used was descriptive statistical analysis and inferential statistical analysis. The results of the study indicated that there was an increase in students' mathematical literacy skills after the implementation of the My Trip Math Adventure game. The present study is based on the results of data analysis using descriptive statistics for students' mathematical literacy skills before the implementation of the My Trip Math Adventure game. Following the implementation of the My Trip Math Adventure game, 33% of students rated their mathematical literacy skills as high, while 67% rated them as very high. The results of the inferential statistical analysis (paired sample T-test) obtained a significance value of <0.05, which means that there was an increase in students' mathematical literacy skills after the implementation of the My Trip Math Adventure game in elementary school.
Downloads
- Almarashdi, H. S., & Jarrah, A. M. (2023). Assessing tenth-grade students’ mathematical literacy skills in solving PISA problems. Social Sciences, 12(1), 33. https://doi.org/10.3390/socsci12010033 DOI: https://doi.org/10.3390/socsci12010033
- Anshari, M., Almunawar, M. N., Shahrill, M., Wicaksono, D. K., & Huda, M. (2017). Smartphones usage in the classrooms: Learning aid or interference?. Education and Information technologies, 22, 3063-3079. https://doi.org/10.1007/s10639-017-9572-7 DOI: https://doi.org/10.1007/s10639-017-9572-7
- Aritonang, I., & Safitri, I. (2021). Pengaruh Blended Learning Terhadap Peningkatan Literasi Matematika Siswa. Jurnal Cendekia: Jurnal Pendidikan Matematika, 5(1), 735–743. https://doi.org/10.31004/cendekia.v5i1.555 DOI: https://doi.org/10.31004/cendekia.v5i1.555
- Artemenko, C., Masson, N., Georges, C., Nuerk, H. C., & Cipora, K. (2021). Not all elementary school teachers are scared of math. Journal of Numerical Cognition, 7(3), 275-294. https://doi.org/10.5964/jnc.6063 DOI: https://doi.org/10.5964/jnc.6063
- Bolstad, O. H. (2023). Lower secondary students’ encounters with mathematical literacy. Mathematics Education Research Journal, 35(1), 237-253. https://doi.org/10.1007/s13394-021-00386-7 DOI: https://doi.org/10.1007/s13394-021-00386-7
- Çakıroğlu, Ü., Güler, M., Dündar, M., & Coşkun, F. (2023). Virtual Reality in Realistic Mathematics Education to Develop Mathematical Literacy Skills. International Journal of Human–Computer Interaction, 40(17), 4661–4673. https://doi.org/10.1080/10447318.2023.2219960 DOI: https://doi.org/10.1080/10447318.2023.2219960
- Coffland, D. A., & Xie, Y. (2015). The 21st century mathematics curriculum: A Technology enhanced experience. Emerging technologies for STEAM education: Full STEAM ahead, 311-329. https://doi.org/10.1007/978-3-319-02573-5_17 DOI: https://doi.org/10.1007/978-3-319-02573-5_17
- El-Sabagh, H. A. (2021). Adaptive e-learning environment based on learning styles and its impact on development students' engagement. International Journal of Educational Technology in Higher Education, 18(1), 53. https://doi.org/10.1186/s41239-021-00289-4 DOI: https://doi.org/10.1186/s41239-021-00289-4
- Ertmer, P. A., Ottenbreit-Leftwich, A. T., Sadik, O., Sendurur, E., & Sendurur, P. (2012). Teacher beliefs and technology integration practices: A critical relationship. Computers & education, 59(2), 423-435. https://doi.org/10.1016/j.compedu.2012.02.001 DOI: https://doi.org/10.1016/j.compedu.2012.02.001
- Gravemeijer, K., Stephan, M., Julie, C., Lin, F. L., & Ohtani, M. (2017). What mathematics education may prepare students for the society of the future?. International Journal of Science and Mathematics Education, 15, 105-123. https://doi.org/10.1007/s10763-017-9814-6 DOI: https://doi.org/10.1007/s10763-017-9814-6
- Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable operations and computers, 3, 275-285. https://doi.org/10.1016/j.susoc.2022.05.004 DOI: https://doi.org/10.1016/j.susoc.2022.05.004
- İlhan, A. (2021). The impact of game-based, modeling, and collaborative learning methods on the achievements, motivations, and visual mathematical literacy perceptions. SAGE Open, 11(1), 21582440211003567. https://doi.org/10.1177/21582440211003567 DOI: https://doi.org/10.1177/21582440211003567
- Jannah, M., & Hayati, M. (2024). Pentingnya kemampuan literasi matematika dalam pembelajaran matematika. Griya Journal of Mathematics Education and Application, 4(1), 40-54. https://doi.org/10.29303/griya.v4i1.416 DOI: https://doi.org/10.29303/griya.v4i1.416
- Kamarullah, K. (2017). Pendidikan Matematika Di Sekolah Kita. Al Khawarizmi: Jurnal Pendidikan Dan Pembelajaran Matematika, 1 (1), 21–32. DOI: https://doi.org/10.22373/jppm.v1i1.1729
- Kartika, Y., Wahyuni, R., Sinaga, B., & Rajagukguk, J. (2020). Design adventure education mathematics game to improve the ability of creative thinking in mathematics. International Journal for Educational and Vocational Studies, 2(12). https://doi.org/10.29103/ijevs.v2i12.3475 DOI: https://doi.org/10.29103/ijevs.v2i12.3475
- Mayla, S. S., Cahyani, R., & Ahmatika, D. (2024). Analisis Kemampuan Berpikir Kritis Siswa Ditinjau Dari Gaya Berpikir. PERISAI: Jurnal Pendidikan dan Riset Ilmu Sains, 3(1), 14-26. https://doi.org/10.32672/perisai.v3i1.464 DOI: https://doi.org/10.32672/perisai.v3i1.464
- Muhtarom, M., Adrillian, H., MH, A. B. H., & Ribowo, M. (2022). Pengembangan Game Edukasi Matematika untuk Meningkatkan Kemampuan Numerasi Siswa SMP. Transformasi: Jurnal Pendidikan Matematika dan Matematika, 6(2), 95-108. https://doi.org/10.36526/tr.v6i2.2176 DOI: https://doi.org/10.36526/tr.v6i2.2176
- Nanda, A., & Rani, R. (2025). Exploring the proficiency of basic mathematical facts among primary mathematics teachers. Asian Journal for Mathematics Education, 27527263241307975. https://doi.org/10.1177/27527263241307975 DOI: https://doi.org/10.1177/27527263241307975
- Novita, R., & Herman, T. (2021). Digital technology in learning mathematical literacy, can it helpful?. In Journal of Physics: Conference Series (Vol. 1776, No. 1, p. 012027). IOP Publishing. https://doi.org/10.1088/1742-6596/1776/1/012027 DOI: https://doi.org/10.1088/1742-6596/1776/1/012027
- Ozkale, A., & Ozdemir Erdogan, E. (2020). An analysis of the interaction between mathematical literacy and financial literacy in PISA*. International Journal of Mathematical Education in Science and Technology, 53(8), 1983–2003. https://doi.org/10.1080/0020739X.2020.1842526 DOI: https://doi.org/10.1080/0020739X.2020.1842526
- Papadimitriou, S., & Virvou, M. (2016). An online adventure game for teaching math. In 2016 7th International Conference on Information, Intelligence, Systems & Applications (IISA) (pp. 1-5). IEEE. https://doi.org/10.1109/IISA.2016.7785375 DOI: https://doi.org/10.1109/IISA.2016.7785375
- Rachman, D. F., & Fahdiansyah, R. (2019). Pengembangan Model Pembelajaran My Trip My Adventure. SOLID, 9(1). DOI: https://doi.org/10.35200/solid.v9i1.335
- Rahma, N. A., Sugilar, H., & Suprianti, D. (2024). Peran Literasi Matematika pada Kemampuan Berpikir Kritis Siswa. Jurnal Analisa, 10(2), 116-126. https://doi.org/10.15575/ja.v10i2.40262 DOI: https://doi.org/10.15575/ja.v10i2.40262
- Ramli, R. Z., Sahari Ashaari, N., Mat Noor, S. F., Noor, M. M., Yadegaridehkordi, E., Abd Majid, N. A., ... & Abdul Wahab, A. N. (2024). Designing a mobile learning application model by integrating augmented reality and game elements to improve student learning experience. Education and Information Technologies, 29(2), 1981-2008. https://doi.org/10.1007/s10639-023-11874-7 DOI: https://doi.org/10.1007/s10639-023-11874-7
- Sakinah, S., Zean, M., Alwadia, R., Ardhiansyah, R., Rahman, M. J., & Mubarik, M. (2024). Pengembangan Game My Trip Math Adventure Berbasis Android Untuk Meningkatkkan Kemampuan Literasi Numerasi Siswa Sekolah Dasar. Jurnal Riset dan Inovasi Pembelajaran, 4(2), 1438-1447. https://doi.org/10.51574/jrip.v4i2.1990 DOI: https://doi.org/10.51574/jrip.v4i2.1990
- Salsabila, S., & Azhar, E. (2022). Analisis Kesalahan Berpikir Pseudo dalam Memecahkan Masalah Matematis Ditinjau dari Self Confidence. UNION: Jurnal Ilmiah Pendidikan Matematika, 10(2), 239–252. https://doi.org/10.30738/union.v10i2.12618 DOI: https://doi.org/10.30738/union.v10i2.12618
- Serrano, D. R., Dea‐Ayuela, M. A., Gonzalez‐Burgos, E., Serrano‐Gil, A., & Lalatsa, A. (2019). Technology‐enhanced learning in higher education: How to enhance student engagement through blended learning. European Journal of Education, 54(2), 273-286. https://doi.org/10.1111/ejed.12330 DOI: https://doi.org/10.1111/ejed.12330
- Sitorus, J. (2016). Students’ creative thinking process stages: Implementation of realistic mathematics education. Thinking Skills and Creativity, 22, 111-120. https://doi.org/10.1016/j.tsc.2016.09.007 DOI: https://doi.org/10.1016/j.tsc.2016.09.007
- Sitthiworachart, J., Joy, M., King, E., Sinclair, J., & Foss, J. (2022). Technology-supported active learning in a flexible teaching space. Education Sciences, 12(9), 634. https://doi.org/10.3390/educsci12090634 DOI: https://doi.org/10.3390/educsci12090634
- Sumirattana, S., Makanong, A., & Thipkong, S. (2017). Using realistic mathematics education and the DAPIC problem-solving process to enhance secondary school students' mathematical literacy. Kasetsart Journal of Social Sciences, 38(3), 307-315. https://doi.org/10.1016/j.kjss.2016.06.001 DOI: https://doi.org/10.1016/j.kjss.2016.06.001
- Topal, K., & Yenmez, A. A. (2024). Students' Mathematical literacy in the process of teaching problem solving strategies. Anadolu University Journal of Education Faculty, 8(3), 1040-1066. https://doi.org/10.34056/aujef.1240354 DOI: https://doi.org/10.34056/aujef.1240354
- Trigueros, M., Lozano, M. D., & Sandoval, I. (2014). Integrating technology in the primary school mathematics classroom: The role of the teacher. The mathematics teacher in the digital era: An international perspective on technology focused professional development, 111-138. https://doi.org/10.1007/978-94-007-4638-1_6 DOI: https://doi.org/10.1007/978-94-007-4638-1_6
- Vankúš, P. (2021). Influence of game-based learning in mathematics education on students’ affective domain: A systematic review. Mathematics, 9(9), 986. https://doi.org/10.3390/math9090986 DOI: https://doi.org/10.3390/math9090986
- Yu, Z., Gao, M., & Wang, L. (2021). The effect of educational games on learning outcomes, student motivation, engagement and satisfaction. Journal of Educational Computing Research, 59(3), 522-546. https://doi.org/10.1177/0735633120969214 DOI: https://doi.org/10.1177/0735633120969214
Copyright (c) 2025 Sakinah Sakinah, Mubarik Mubarik, Pathuddin Pathuddin, Alfisyahra Alfisyahra

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Similar Articles
- Alestina Rommer, Fransheine Rumtutuly, Jekriel Septory, Simulation Method in Social Studies Learning: Student Learning Outcomes at Elementary School , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 2 (2026): March
- Asri A, Ahmad Adil, Fahrizal Fahrizal, Suwardi Suwardi, Muh. Adnan Hudain, Drill Methods in Sepak Takraw Learning for Middle School Students: A Study of Sepak Sila Ability , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 2 (2025): March
- Rio Wansyah, Ida Fiteriani, Yudesta Erfayliana, Project Based Learning Model Assisted by Mind Mapping Media: Student Creativity in IPAS Lessons at Public Islamic Elementary , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 4 (2025): September
- Suwardi Suwardi, Upgrade Dribbling Learning Achievement Through Differentiated Learning for Middle School Students , ETDC: Indonesian Journal of Research and Educational Review : Vol. 3 No. 4 (2024): September
- Hamsia Hamsia, La Sunra, Neni Iryani, English Learning Interest in High School Students: TPACK-Based Problem-Based Learning Model , ETDC: Indonesian Journal of Research and Educational Review : Vol. 3 No. 4 (2024): September
- Suci Febhiyanti, Deden Makbuloh, M. Indra Saputra, Flashcard-Based Think-Pair Share Cooperative Learning Model: Interest in Learning Aqidah and Morals , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 2 (2026): March
- Zulkipli Zulkipli, Hasyim Hasyim, Juhanis Juhanis, Team Games Tournament Type Cooperative Learning Model on the Football Learning Outcomes at High School , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 3 (2026): June
- Muhammad Rachmat Kasmad, Helmiyana Ermanto, Sudiadharma Sudiadharma, Muh. Adnan Hudain, Hasbunallah AS, Lay-Up Shoot Skills of Old-School Club Players: The Clout of Agility, Balance, and Coordination Ankles , ETDC: Indonesian Journal of Research and Educational Review : Vol. 3 No. 3 (2024): June
- Ahmad Mubarak, Hikmad Hakim, Rachmat Kasmad, Passing and Ball Control Skills through Small-Sided Games in Futsal Learning at Elementary School Students , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 4 (2026): September
- Takdir Tamsilu, Rustan Rustan, Kartini Kartini, Life Skills-Based Leadership Strategy in Improving Madrasah Quality: A Case Study , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 4 (2025): September
<< < 7 8 9 10 11 12 13 14 15 16 > >>
You may also start an advanced similarity search for this article.


















